Java. OpenGL ES

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<xranby> ohh i see java lwjgl opengl-es accelerated gears running at 140fps!! <xranby> on my ac100 <arune> cool <ogra_> with what driver ? <ogra_> tarball or deb ? <scoopr> you stubbed the missing funcs? <xranby> scoopr: yes. those funcs where not needed to get the ears running <xranby> scoopr: gears <xranby> ogra_: i think i am using the tarball <ogra_> k <stuw> good news ) <xranby> i had to stub out glShaderSource3 as well <xranby> first of all the picture of it http://openjdk.gudinna.com/lwjgl-es/IMG_0669.JPG <xranby> what i did was http://lwjgl.org/forum/index.php/topic,4228.0.html <xranby> im also using the latest icedtea source for jamvm.. i think there are one update that makes lwjgl work that have not beenpackaged into ubuntu <xranby> this changeset needs to get packaged http://icedtea.classpath.org/hg/icedtea6/rev/1ab1bf5f5db6 for the openjdk-6 jamvm package to work out of the box on arm <xranby> in combination with lwjgl <xranby> it will eventually reach oneiric as a SRU <xranby> you can get the latest jamvm quickly by follow this simple rebuild instruction: http://draenog.blogspot.com/2011/02/openjdkjamvm-git-repository.html <xranby> or pass -zero to java when running the lwjgl examples <xranby> when using zero (a c++ based inerpreter) i only get about 130fps <xranby> so.. well 10fps difference :) <xranby> nice to see the gpu offload all the work <xranby> will upload a precompiled tarball alter <xranby> btw the pandaboard are missing the same opengl-es 2.0 calls  ! <xranby> apparently android does not use it i think